Phoenix vs Beacon is FAIR part 2
OK guys i am not a phenix becon player but i have to get this out right now!
Fenix bacon is fair!
ok first off the cost of the whole setup omg omg omg its like a dargn
14 + 14 + 8 - TWO FENIXES AND MAX BECON
omg! its cost 35 something! HIGHER THAN KEWQEN! its balanced
then there are so many cunters
cost ONLY 5 wow thundermage
summoner throw out the gg or the bacon gg lmao
lich unstoppable wall always fix ur minons lmao
i can keep coming up with them
its so eZ
pyormancer prevent it from moeving
SlKp prevanri from moving even moar
bsides
we have pices just like it
Moonwolf alos respawns
Bomber and Wisp also kil their enemy
EZ
Wednesday, August 31, 2016
Friday, August 26, 2016
post #16 bideo myrz batel FINIX BICON
lol finix bcon op win 2 metches
http://www.mediafire.com/download/16f8it6mo4pn4wx/CEOmyrzymatch.mp4
pls dunlod and watch canet put hi kwalitee vido haer
pls dunlod and watch canet put hi kwalitee vido haer
Sunday, August 21, 2016
Bugs acnd Confusions and issues post #15
Phoenix++ bug: Says Move or ATtack but there is none
Vampire bug: Description says Bat but in fact Vampire+ and up make it turn to Bat+, ++ and +++.
Behemoth: Cannot be 'targeted' by enemy minions but is invulnerable to Samurai autoattack.
Necromancer, Lich: Doesn't say it summons ally,
Necromancer: It cannot overlap moves but if the move is blocked you still can't summon anything.
shieldsman: It is not in boxes anymore nonody has found it.
Frame bug in one frame: Sometimes when you click something it show all 0's everywhere, but it goes away quick. You need to slow down to see it but it looks weird.
Rating: Cannot choose to individually disable showing up on rating board even as private account, or even visible account. Also where did experience and contribution boards go?
Tutorial bug, lots of bugs: Pushing Princess with Harpy counts as capture. Captures do not work on the princess, if the princess promotes and you take the queen it freezes, if queen takes bomber or phoenix it freezes.
Tutorial bug 2: Skip button has 1 buffer before it works.
Tuorial bug 3: "WHITE LOTS HIS KING" on the top on the second phase. Does not happen on reset
Traoterl bug 4: Freeze does not work on turn 1 even though you said it only happens turn 1 on attacks.
TEraol bug 5: Shows the fake 8 pawns and regular army vcollection phase even if u already have it
Teraiol bug 6: It says your army is worse than the enemy army, but if u look at the morale it is 75-73.
issues:
20 TURN LIMIT: terrible bug! when u play now u get so muvch lesser EXP if u beat enemy before turn 20 and you lose "Master victory" or equla bonus, this reduces gold andn experience by like 50%! and then the swift victory, make it so its like 3-4 turns so its like surrender farm i talk about it here
thundermage: this is not really a bug this piece just sux lol
accident ranked hit: ranked ubtton so big and close u ned to be quik otherwise u ACCIDENTRALY hit ranked uh oh yu play with shet army, play advanced or sandbagger your ratin go down the drain 30 points anit sux put a delay oni t
ty and also ty for having no stupid exclusive pieces or skins in the game :D
Vampire bug: Description says Bat but in fact Vampire+ and up make it turn to Bat+, ++ and +++.
Behemoth: Cannot be 'targeted' by enemy minions but is invulnerable to Samurai autoattack.
Necromancer, Lich: Doesn't say it summons ally,
Necromancer: It cannot overlap moves but if the move is blocked you still can't summon anything.
shieldsman: It is not in boxes anymore nonody has found it.
Frame bug in one frame: Sometimes when you click something it show all 0's everywhere, but it goes away quick. You need to slow down to see it but it looks weird.
Rating: Cannot choose to individually disable showing up on rating board even as private account, or even visible account. Also where did experience and contribution boards go?
Tutorial bug, lots of bugs: Pushing Princess with Harpy counts as capture. Captures do not work on the princess, if the princess promotes and you take the queen it freezes, if queen takes bomber or phoenix it freezes.
Tutorial bug 2: Skip button has 1 buffer before it works.
Tuorial bug 3: "WHITE LOTS HIS KING" on the top on the second phase. Does not happen on reset
Traoterl bug 4: Freeze does not work on turn 1 even though you said it only happens turn 1 on attacks.
TEraol bug 5: Shows the fake 8 pawns and regular army vcollection phase even if u already have it
Teraiol bug 6: It says your army is worse than the enemy army, but if u look at the morale it is 75-73.
issues:
20 TURN LIMIT: terrible bug! when u play now u get so muvch lesser EXP if u beat enemy before turn 20 and you lose "Master victory" or equla bonus, this reduces gold andn experience by like 50%! and then the swift victory, make it so its like 3-4 turns so its like surrender farm i talk about it here
thundermage: this is not really a bug this piece just sux lol
accident ranked hit: ranked ubtton so big and close u ned to be quik otherwise u ACCIDENTRALY hit ranked uh oh yu play with shet army, play advanced or sandbagger your ratin go down the drain 30 points anit sux put a delay oni t
ty and also ty for having no stupid exclusive pieces or skins in the game :D
Monday, August 1, 2016
COSTUME POST #14 O YEA THE BETA PIEC MACKEREL COLEB
HELLO ANOTHER BLAG OST FOR A CHES BUT NOT NORMEL CHES BUT PIC MACKER MOD OL
OK
This is a mod by ABC_Boy for the Piece Maker, it's not official. Here only to provide suggestions and bug reports.
First of all, I immediately noticed that unlike the StratShotPlayerV2V2, http://i.imgur.com/cy4YC4t.png, no background or images were showing up, not even on a refresh: https://i.sli.mg/kT7LYB.png. Pretty important.
Second, and I noticed this in the SSPV2V2 picture as well, the board and grid are much darker than they should be. Is this ABC_Boy's monitor setup or what, in which those look right? These are the colors in the game (color code and white%):
FEFEFE (99.6)
CBCBCB (79.6),
the colors in the original Piece Maker (which I'll refer to as PM1 or PM64 if you like) are:
FFFFFF (100),
AAAAAA (66.7),
and this piece maker is super dark, with only 80% brightness for its 'white' color!!
CCCCCC (80)
AAAAAA (66.7)
Third, the fonts look a little off. Looks like there's not enough spacing between the words (I did CSS with words before, and it was a Knightmare for me to stretch or change the font visual.
Speaking of Knightmare, well, here's an example of a Knightmare I made in the editor. As you can see many things are off (dark grid, no background, weird font), but also showing the want for a Line function. Even with the suuuper nice Draw feature, it's still annoying to draw Bishop lines, and Knightmare (or Nightrider) pieces are a hassle.
(Draw feature described in length here. Box is also suggested.) http://superchessawesomeblog.blogspot.com/2016/07/colberation-post-13-box-maker-pice.html

Note that I drew all the Knightmare squares at first, then I realized my mistake (Knightmare squares are still defined as blocked if their in-between squares are occupied). So I made a custom action, and realized if you have a too long word, it breaks the bounds (because it has no space to break up the word 'cause it is one long word). Second, I have to make the Knightmare lines again, and this would really help (especially for upgrades where they can change as well). Third, I noticed clicking on the origin, the black dot doesn't do anything, so it'd be neat if you could activate the Line that way as well.
I also noticed that these squares are much larger than the CEO squares. Well, it's true. This is even discounting the outline and they're bigger (the CEO one also has a bit of blur in its edges). Ironically, this green square is too bright. Also, I'm not comparing a white square from CEO and a black square from this piece maker... They are BOTH black squares. That should give you an idea about how dark this thing is.
Fourth (next) the custom Action editor. It's really functional. If you're unfamiliar, border color is the topmost layer, the fill color is the background and the symbol color is the color of the symbol, represented in RGB (which should be mentioned). This is something that could REALLY use color pickers or sliders, because I need to go into an actual image editor if I want to do what I want to here (I want to take the green Jump square here, copy it here and then put a symbol on it). Because there are no sliders, you'll see a lot of pieces where all they did was change the hundreds digit and brute force if it was the right color.
* FYI, Jump is a shorthand of (Unblockable) Move or Attack, and it's not only easier to type but less confusing when put in parentheses.
Next, the description is more annoying to do in comparison to PM64. I just typed out something of the lines of "Jump, unless the knight moves that get to this square..." - Then I realize I typed it wrong, but now I don't know where. This will also make it harder to spot typos. And sometimes you can't even close it and try to read it from the piece description itself, since the Custom Action box blocks (NoBlock) the description at times (notice how the ++ version of Knightmare has its Jump command fully blocked?)
It's also quite annoying to edit mistakes, because you have to either hold down the arrow keys (slow) or select the text and drag left/right (SUPER FAST)! I ended up just copypasting the text and editing it in a text editor in the end, then pasting it back. Which makes you wonder... WHAT HAPPENED to the functionality in the previous Piece Maker where you could edit the descriptions on the piece description itself? You know, where you can actually see the whole thing? (This should be allowed for Passives as well though that function wasn't in PM64.)
However, I really like the symbol edits. It'd be neat to have some different font choices, but the fact that you can put in 3 symbols at once that overlap makes for some very interesting icons ([ and ] together basically make the gemini split symbol, etc).
Next up, the custom actions themselves. You are allotted 8 custom actions, which are probably enough for normal pieces, but not enough for highly evolved/various/joke pieces. It should be possible to create new custom actions if the fear is that there would be too many to possibly display. (There's also a few symbol issues/suggestion: the beta "[Pay 3] ." should be in the unofficial section, there should be Summoner/Portal teleports in which they *don't* say (Magic), Move from Start and Teleport from Start should be closer, there should be unofficial Attack/Jump/Lunge from start, etc).*
* FYI, I define Lunge to be the unblockable version of Attack Only. I think I'm the first to use Lunge as it, it fits very nicely! The color should be dark red. Well, if you look through ABC_Boy's lenses it's probably black.
You should probably also be able to edit specific elements of custom actions, like changing a [Pay 1] to be free, a turn 2 enchant to be a turn 3 enchant, etc.
Next upV2, passives. "Immune to Magic and Ranged" blah is no longer a thing. Instead, it's (Magic-Immune) (Ranged-Immune) (Status-Immune). Also, they all lack periods.
The sharing feature seems broken. I wasn't able to save the image to my computer, no download showed up. At least I can provide a picture!
UPDATE: I've found a nasty bug; if you click twice on an action to select it, it undos and reverts back to the square you previously selected. I thought things were going awry.
OK
This is a mod by ABC_Boy for the Piece Maker, it's not official. Here only to provide suggestions and bug reports.
First of all, I immediately noticed that unlike the StratShotPlayerV2V2, http://i.imgur.com/cy4YC4t.png, no background or images were showing up, not even on a refresh: https://i.sli.mg/kT7LYB.png. Pretty important.
Second, and I noticed this in the SSPV2V2 picture as well, the board and grid are much darker than they should be. Is this ABC_Boy's monitor setup or what, in which those look right? These are the colors in the game (color code and white%):
FEFEFE (99.6)
CBCBCB (79.6),
the colors in the original Piece Maker (which I'll refer to as PM1 or PM64 if you like) are:
FFFFFF (100),
AAAAAA (66.7),
and this piece maker is super dark, with only 80% brightness for its 'white' color!!
CCCCCC (80)
AAAAAA (66.7)
Third, the fonts look a little off. Looks like there's not enough spacing between the words (I did CSS with words before, and it was a Knightmare for me to stretch or change the font visual.
Speaking of Knightmare, well, here's an example of a Knightmare I made in the editor. As you can see many things are off (dark grid, no background, weird font), but also showing the want for a Line function. Even with the suuuper nice Draw feature, it's still annoying to draw Bishop lines, and Knightmare (or Nightrider) pieces are a hassle.
(Draw feature described in length here. Box is also suggested.) http://superchessawesomeblog.blogspot.com/2016/07/colberation-post-13-box-maker-pice.html

Note that I drew all the Knightmare squares at first, then I realized my mistake (Knightmare squares are still defined as blocked if their in-between squares are occupied). So I made a custom action, and realized if you have a too long word, it breaks the bounds (because it has no space to break up the word 'cause it is one long word). Second, I have to make the Knightmare lines again, and this would really help (especially for upgrades where they can change as well). Third, I noticed clicking on the origin, the black dot doesn't do anything, so it'd be neat if you could activate the Line that way as well.
I also noticed that these squares are much larger than the CEO squares. Well, it's true. This is even discounting the outline and they're bigger (the CEO one also has a bit of blur in its edges). Ironically, this green square is too bright. Also, I'm not comparing a white square from CEO and a black square from this piece maker... They are BOTH black squares. That should give you an idea about how dark this thing is.

* FYI, Jump is a shorthand of (Unblockable) Move or Attack, and it's not only easier to type but less confusing when put in parentheses.
Next, the description is more annoying to do in comparison to PM64. I just typed out something of the lines of "Jump, unless the knight moves that get to this square..." - Then I realize I typed it wrong, but now I don't know where. This will also make it harder to spot typos. And sometimes you can't even close it and try to read it from the piece description itself, since the Custom Action box blocks (NoBlock) the description at times (notice how the ++ version of Knightmare has its Jump command fully blocked?)

It's also quite annoying to edit mistakes, because you have to either hold down the arrow keys (slow) or select the text and drag left/right (SUPER FAST)! I ended up just copypasting the text and editing it in a text editor in the end, then pasting it back. Which makes you wonder... WHAT HAPPENED to the functionality in the previous Piece Maker where you could edit the descriptions on the piece description itself? You know, where you can actually see the whole thing? (This should be allowed for Passives as well though that function wasn't in PM64.)
However, I really like the symbol edits. It'd be neat to have some different font choices, but the fact that you can put in 3 symbols at once that overlap makes for some very interesting icons ([ and ] together basically make the gemini split symbol, etc).
Next up, the custom actions themselves. You are allotted 8 custom actions, which are probably enough for normal pieces, but not enough for highly evolved/various/joke pieces. It should be possible to create new custom actions if the fear is that there would be too many to possibly display. (There's also a few symbol issues/suggestion: the beta "[Pay 3] ." should be in the unofficial section, there should be Summoner/Portal teleports in which they *don't* say (Magic), Move from Start and Teleport from Start should be closer, there should be unofficial Attack/Jump/Lunge from start, etc).*
* FYI, I define Lunge to be the unblockable version of Attack Only. I think I'm the first to use Lunge as it, it fits very nicely! The color should be dark red. Well, if you look through ABC_Boy's lenses it's probably black.
You should probably also be able to edit specific elements of custom actions, like changing a [Pay 1] to be free, a turn 2 enchant to be a turn 3 enchant, etc.
Next upV2, passives. "Immune to Magic and Ranged" blah is no longer a thing. Instead, it's (Magic-Immune) (Ranged-Immune) (Status-Immune). Also, they all lack periods.
The sharing feature seems broken. I wasn't able to save the image to my computer, no download showed up. At least I can provide a picture!
![]() | |
Knightmare: Less OP than you think |
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